![]() ![]() Multi-tiered and challenging simulationConstructing your city from the ground up is easy to learn, but hard to master. ![]() You’re only limited by your imagination, so take control and reach for the sky! The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. Yes, we know it sounds incredibly boring – city-building games are for a certain person, after all – but the feeling of running a finely-tuned city and ironing out problems is pretty fun.Includes 29 items: Cities: Skylines, Cities: Skylines - After Dark, Cities: Skylines - Snowfall, Cities: Skylines - Content Creator Pack: Art Deco, Cities: Skylines - Natural Disasters, Cities: Skylines - Content Creator Pack: High-Tech Buildings, Cities: Skylines - Relaxation Station, Cities: Skylines - Mass Transit, Cities: Skylines - Green Cities, Cities: Skylines - Concerts, Cities: Skylines - Rock City Radio, Cities: Skylines - Content Creator Pack: European Suburbia, Cities: Skylines - All That Jazz, Cities: Skylines - Industries, Cities: Skylines - Country Road Radio, Cities: Skylines - Parklife, Cities: Skylines - Synthetic Dawn Radio, Cities: Skylines - Campus, Cities: Skylines - Deep Focus Radio, Cities: Skylines - Campus Radio, Cities: Skylines - Content Creator Pack: Modern City Center, Cities: Skylines - Downtown Radio, Cities: Skylines - Sunset Harbor, Cities: Skylines - Content Creator Pack: Modern Japan, Cities: Skylines - Coast to Coast Radio, Cities: Skylines - Content Creator Pack: Train Stations, Cities: Skylines - Content Creator Pack: Bridges & Piers, Cities: Skylines - Rail Hawk Radio, Cities: Skylines - Sunny Breeze RadioĪbout This Game Cities: Skylines is a modern take on the classic city simulation. You’ll start off with rubbish tips and sewage pumps, and end with rubbish incinerators and water purification stations. Upon hitting certain population levels, more services and buildings are unlocked that help keep your city afloat, generally getting more efficient and profitable. It’s very easy to get into debt in the early stages of city-planning – in fact, the hardest part of the game as a whole is the beginning, which can be a turnoff for players who want a more relaxing experience.Īfter clearing that first hurdle of bankruptcy, however, the game’s difficulty generally tones down the larger your city gets – all thanks to the milestone system. Even when choosing the easiest maps with the most natural resources – a high wind speed, plenty of water for sewage disposal, etc – it’s still quite challenging to get a city started, especially if you make it too large, too quickly. The constant financial peril that you always seem to be in makes Cities: Skylines makes a much more difficult game than first anticipated. Trust us when we say that it’ll happen a lot. How much different sectors are taxed, how much funding each public service gets, getting loans and bailouts from banks – every fiscal function is there, allowing you to micromanage the financial situation of your city in case you start losing money. Every type of building, from rubbish tips to police stations, is accessible from a toolbar at the bottom of the screen, while holding circle brings up a radial menu that allows you to manage the finances of your city. Though the interface is a little drab with grey menus aplenty, it’s incredibly simple to use. It’s little touches like these that Colossal Order has used magnificently to make cities seem more alive. Zoom into a residential district, for example, and the droning sounds of traffic will be replaced with the sound of dogs barking and people chatting. Still, there is a nice tilt-shift effect when you zoom into different districts in your city, as well as a sound change that corresponds to the type of district that you’re inspecting. Having the streets flood with poo just because you can’t find the menu for sewage pipes would be as frustrating as it would be hilarious. The sheer amount of variables to keep track of when creating your town – from population happiness and electricity demand to crime and pollution – demands precision control over every aspect of city maintenance. Simulation games as a whole seem to be married to the PC, the complexity of running a metropolis requiring menus, precise clicks, and control systems that simply aren’t compatible with the simplicity of a controller.Ĭities: Skylines, then, has found a gap – no, a canyon – in the market, but its lack of competition hasn’t made developer Colossal Order’s task of porting the highly complex urban planning sim to PlayStation any less. In terms of city-building games, the PlayStation 4 – hell, every console in general – is pretty light. Republished on Wednesday 29th April 2020: We're bringing this review back from the archives following the announcement of May's PlayStation Plus lineup. ![]()
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